Silent Storm Tips

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Malleus: Is there any point in switching your team members? Last time I played (years ago) I finished the game with the same five people on my team throughout the game. Any reason to use the ones back at the base after a few missions? I already use the Skill Watchdog, so skills should not be an issue. One reason for me is that during early missions, the machinegunners seem to be more useful for clearing rooms and going full auto outdoors if the enemy is swarming all over your squad. As such, my early squad has:2 Snipers2 MG1 Engineer1 ScoutLater on when the snipers get the powerful (some say overpowered) Always Critical perk, then replace 2xMG with 2x snipers.

Atkes: When the snipers at base are about level 7-8, take them with you. They would have.some. skills relevant towards the Always Crit ability. The snipers at the base are level 7 now in my current playthrough, and they are still FIVE levels away from the Always Crit perk - and I'm already storming the Unknown Complex and have only Switzerland left to do.Eh, it wouldn've been a good idea, I admit - having four snipers in the team with that perk sounds brutal.:)EDIT: Actually I just discovered something strange - the skills of the members left at the base are random! I kept reloading a savegame and the snipers at the base often had different skill progression each time I reloaded.

There were about three variations that kept apperaring and that 'five levels away from Always Crit' I mentioned earlier was still the best I could get out of the system. Lymond: One thing to note in Sentinels, which is brutally hard but also exceptional rewarding game. Note some of the added features. One thing is that weapons have a 'piercing' or 'penetration' rating. Keep that in mind when you face PKs as some weapons with higher penetration can do significant damage too and take out PKs with effort. It is very rewarding to take out a bunch of PKs with an army equipped with conventional weapons.

Penetration is in and works the same in Silent Storm. They just didn't make the stat visible to the player like in Sentinels. Also it's pretty messed up in Silent Storm as the only rifle caliber that can penetrate PK's is the 7.62x54R, something they fixed in Sentinels. They cheated on the 7.62x54R which is why it's so good. Novik posted the formula on the strategycore forums but it won't do you folks any good without the editor.Back on topic. Silent Storm infantry weapons that will damage PK's:Heavy grenades. RPG-xx and the PWM-1.7.62x54R weapons.

Mosin, SVT, AVS and DP.The PIAT is the only AT weapon that works.Kinda screwed over the Axis guys didn't they?I also recommend CCChargin's Skill Watchdog Hack to cut out the boring grinding for medical and engineering skill. Nice thing is you can easily edit the numbers to your tastes. I set mine so engineers and medics gain 5 points per level and all other skills only gain one point.

Don't play with watchdog. It makes this game too easy.2. I recommended play with smaller team. The smaller the team, the faster you forget about watchdog:) You can also finish the game only with main character (which is tough, but fun). My favourite set: sniper, scout, soldier and grenadier.

You don't really need engineer for most part of the game. Medic isn't that useful too, if you play smart. By the way, both of this classes have broken skills.3. Use shurikens. They're one of the most powerful weapon in game. If you have a grenadier, or scout choose perks that will make you a better thrower.

With the lower AP cost per throw you can kill enemy for 8 AP (or 6 with grenadier, as I remember) just by using 2 shurikens, so you can kill even 5 people in 1 turn. And you can still be undetected. Much strength appreciated (on higher levels, throwing range is just ridiculous).4. PKs are for pussies.If I made any mistake, I'm sorry. My english isn't perfect:) I tried to write as simply as I can. LCJr: Back on topic.

Silent Storm infantry weapons that will damage PK's:Heavy grenades. RPG-xx and the PWM-1.7.62x54R weapons. Mosin, SVT, AVS and DP.The PIAT is the only AT weapon that works.Kinda screwed over the Axis guys didn't they? The PWM-1 grenade is THE best infantry tool for beating a PK (the item code is 358). In most cases it will kill or disable it in one hit.

Its an Axis weapon so i dunno why you're talking about them getting 'screwed over':PAlso most people don't realise this, but the Sea-Devil rifle does almost full damage to someone inside a PK. Making it best 'standard' weapon against PKs in the game. Try it out you'll see.

Is it just me or the resupply of engineering tools is even more limited than we thought.At first I thought picks and probes get resupplied after every campaign missions.Then I check middle to late game it's not every, but once in a while.And late game it's not even supplied at all. To be more precise, Axis Campaign, at Unknown Complex, and Berger Factory, there's no resupply of them. Luckily there's a resupply after leaving Berger's, so we have some probes to use for Org Base.I check because I throw all the picks and probes on the ground of the arsenal.One factor that keep it not as dire as it should be is that German Research RE map, that appear at the bordering line dividing upper right and lowering right quarters of Brandenburg, sometimes that picks and probes. More probes than picks. I know it because I farm it almost exclusively.

The nearby German underground base at the major street intersection, northeast of it, is 3typegun only, so not really worth (I cant open Hannover so I dont know if its REs help).I will recheck it with Allied campaign, but this time throw them on main office. Luckily I think UK got some RE got chests with loot.EDIT: recheck. The allied campaign got resupply often enough that we have a little surplus. But the axis, when we try again after that, is screwed side ways and tattoo royal blue. I got a streak of 5 mission going on without any resupply, something I dont remember happen with the last Axis, and I am down to the last Advanced Lockpick.

Admittedly this run I dont do the farming RE, but still. And this is with Skill Watchdog to ensure our Engineering keep up with levels and no need to train, and just do the pick lock in missions. Side note: I rearrange the inventory storage skill by making sure items fall into one group. Like 10 forceps at once, then 12 dynamite, for example.

And all the picks and probes get dropped into the hall 1 to make sure no mistake.(when I move the dropped wires from hall 1 to hall 2, two missions later I get a resupply, 2 probe, 2 advanced, and 2 set along with same amount in picks. Dont know what to think about that)Conclusion: in miscelanous-class loots, we got more medical than engineering, and more probe than pick.Recommendation: Either use a mod that increase the number of uses in each engineering items. Or use cheat codes to insert more picks. Above all, use Skill Watchdog to make sure you dont have to waste tools to train Engineering.

. Cheat ModeUse a text editor to edit the 'autoexec.cfg' file in the 'cfg' folder in the game directory. Add 'wirbelwind' word to the end of the file to allow the console window to be opened during game play. Press during game play to display the console window.

You can now use the (tilde) key to access the console. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding.Code - Effectgodmode 1 - God mode for squad.godmode 0 - God mode for squad off.gamenoai 1 - Disable AI.gamenoai 0 - Enable AI.iamanalien 1 - Enable transparency.iamanalien 0 - Disable transparency.setxplevel # - Set all Squad Members to # Level.cheatshowall 1 - Show all Enemies.cheatshowall 0 - Unable to show all Enemies.getitem # - Get item number #. Item ListUse the following item numbers with the 'getitem #' code:1.

Luger British3. Mauser K96 19268. Mauser K96 19129. Mauser M.71210. Nagant 191012. Rifle 33-4013.

Mosin 1891-193014. Carbine 193815. Lee-Enfield MK116. Carbine M1 193617.

Carbine 98k Scoped18. Springfield M1917 Scoped19. Mauser M9825. Mauser M2926. Thompson 192327.

Thompson 192828. Sten MKIII34. PPSh 41 modified36. MP 28 - Bergmann41. Chatellerault M1924/192949. Garand M150-56.

Unknown at this moment57. Browning M192258-73. Unknown at this moment74. Colt M1911 Magazine75. Luger P08 Magazine76.

Parabellum Magazine77. Sauer 38X Magazine78. Walter P38 Magazine79. TT Magazine80. Mauser M.712 Magazine82. Mauser 1912 Magazine83. Speedloader for six.38 rounds84.

Nagant 1896 Cartridges85. Mosin Magazine86. Mauser Magazine87. Lee-Enfield Magazine88.

M-1 Magazine89. Springfield M1917 Magazine90. AVS-36 Magazine91. SVT-40 Magazine93. FG42 Magazine94.

MAS Magazine95-96. Unknown at this moment97. Thompson M1 SMG Drum Magazine99. Thompson 1928 SMG Magazine100. M3A1 SMG Magazine102. Sten SMG Magazine103. PPSh/PPD SMG Drum Magazine104.

PPShm/PPS SMG Magazine105. MP40 SMG Magazine106. STG43 SMG Magazine107-108. Unknown at this moment109. MG34 Boxed Cartridge Belt110. DP Drum Magazine111.

RPD Boxed Cartridge Belt112. Bren Gun Magazine113. Browning M1922 Magazine114. ZB26/30 Magazine116. Chatellerault Magazine117. Garand M1 Magazine118-121.

Unknown at this moment122. First Aid Kit128. Mine Shovel130-131. Unknown at this moment132.

Vickers 12.7 Boxed Cartridge Belt133. Unknown at this moment137. First Aid Kit138-139. Unknown at this moment140. SRCM mod.35142. RGD-33 (offensive modification)148.

RGD-33 (defensive modification)149. Unknown at this moment158. Beretta M1938A159. Beretta M38-42160. PPD 40164-170. Unknown at this moment171.

G-41 W Scoped172. Garand M1 Scoped173. Lee-Enfield Mk1 Scoped174. Manlicher-Carcano M38175. Manlicher-Carcano M91/24 Scoped176. Mosin 1891-1930 Scoped177. SVT 40 Scoped178-179.

Unknown at this moment180. Panzerschrek rocket propelled grenade182. Bazooka M1183. PIAT rocket launcher184. Bazooka rocket propelled grenade185.

PIAT rocket propelled grenade186-189. Unknown at this moment190. Panzerfaust rocket propelled grenade192. Dart Arrow193-209. Unknown at this moment210. Mechanical Sword211.

MG FF Auto Cannon212. MK 108 Auto Cannon213. MG 81Z Auto Cannon214. PZB 41 Cannon215. MSS 41 Sniper Cannon216. Mechanical Sabre217.

Vickers Machine gun218. PIAT rocket launcher219. ShKAS Machine gun220. PTRS Sniper gun221. PTR Boys gun222.

DshK Machine gun223. AGS rocket launcher224. AGS cartridge belt225.

Gatling Machine gun226. Gatling Drum Magazine227. LZ Energy gun228. Throwing Knife231. Throwing Knife234.

Finnish Knife235. Pukke Knife236.

Kappmesser Knife237. SSA Dagger238. Fairbairn Sykes Knife240. Ka-Bar Knife241.

Combat Dagger243. Luftwaffe Machete Knife244. Machete Knife245. Katana Sword246. Billy Club247. Black Jack Club248. Smatchet large combat Knife249.

Khukuri Knife250. M1917 Knife251-297. Bloodroots game release. Unknown at this moment298. Stunning Air-gun Silenced299. Stunning Air-gun Silenced300-342. Unknown at this moment343.

Sten MkIII Silenced345. Nagant 1910 Silenced346.

Mauser K96 1912 Silenced347. MP41 Silenced348. M3A1 Silenced349. Welrod MkI Silenced350.

Carbine Delizl Silenced351. Carbine 98K Scoped, Silenced352. 'Little Joe' Silenced353. Beretta M38-42 Silenced354-356. Unknown at this moment357.

Heavy Mortar Shell360. Medium Mortar Shell361.

Light Mortar Shell362. Medium Mortar Shell363. LZ-System Energy Charge364. Wood Chopping Axe366. Manlicher-Carcano M38 Magazine373. Manlicher-Carcano M91 Magazine374-375. Unknown at this moment376.

Colt M1911 BigJoe Arrow377. Little Joe Arrow378. Colt M1911 'Big Joe'379. Pistol Stunning Dart380. Sea Devil Rifle Clip382. Sea Devil Scoped383. DShk Boxed Cartridge Belt384.

Flak38 Magazine385. MG34 Boxed Cartridge Belt386. Hank of Wire387. Mine Probe388. Wire Cutter389. Advanced Picklock391. Picklock set394.

Compressed Gauze Bandage397. Bullet Extractor398. Acetophenetidin Analgesic Tablet399. Forceps, Abbey400. Liquid Cardiac Stimulant401. First Aid Kit402.

Cardiac and Respiratory Stimulant403-404. Unknown at this moment405. Haemostatic Forceps406. Adhesive Surgical Plaster407-408.

Unknown at this moment409. Morphine Injection410. Fast Haemostatic Powder411.

Morphine Sulfate Analgesic pill412. Chloroform Powerful Analgesic413. Haemostatic powder414. Haemostatic liquid415-416. Unknown at this moment417.

MG81Z Magazine418. MG FF Magazine419. MK 108 Magazine420. MSS 41 Magazine421. PTR Boys Magazine422. PZB41 Clip423. PTRS Magazine424.

SHKAS Clip425-426. Unknown at this moment427. Dynamite Charge428. Hecsogen Charge430. Lyddite Charge431. Nytroglycerin Charge432.

TNT Charge434. LZS - Scoped Energy Gun435-436.

Unknown at this moment437. Suomi SMG Drum Magazine438. Unknown at this moment441. Beretta SMG Magazine442-457. Unknown at this moment458. Panzerklein Repairing Tool459.

Panzerklein Repairing Tool460. Rifle 33-40 Scoped462. Rifle Stunning Dart463-466. Https://www.uptasia.hu/game/. Unknown at this moment467.

Prototype 8M1 468. Prototype 8M1 Clip469. LZ-System Energy Charge470. Vickers 12.7 Boxed Cartridge Belt471.

Vickers 12.7 Boxed Cartridge Belt472. Vickers 12.7 Boxed Cartridge Belt473-487. Unknown at this moment488. Lewis MkI Magazine489.

Lewis MkI. Get exclusive Silent Storm: Sentinels trainers and cheats at Cheat HappensGet exclusive at Cheat Happens.KNOW SOMETHING WE DON'T?You can for this game and help our users gain an edge.