Tembo The Badass Elephant Release Date
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Game Details Developer: Game FreakPlatform: Windows, Xbox One, PlayStation 4Release Date: July 21, 2015Price: $15Links:Today, the actual Sonic franchise sucks—gosh, it has sucked for decades at this point—but there are plenty of indie developers filling in his spiky-haired void. Might be the best recent game to scratch that speedy, 2D-platforming itch, and other significant platformers of the past five years—, and, to name a few—have drawn obvious inspiration from Sonic's formula of tricky obstacles, hidden tidbits, and a pressing need to finish levels quickly.Those are all well and good—really good, in fact—but what about a new game that feels precisely like Sonic? After a long time, a lot of awful 3D Sonic games, and the so-so reboot, Sega of all companies has come forward with something that might do the trick. Say hello to Tembo, the so-called 'badass' elephant who relies on speed, body slams, and a trunk uppercut to tear through tricky vertical levels full of collectibles. Sounds like a beloved early '90s game, doesn't it?Tembo The Badass Elephant sure feels like one, with an insane challenge curve—and a few curious design decisions—to match. Bada bada bada bada bada.Tembo comes courtesy of the game makers at Game Freak, who are best known for designing every major Pokemon game. They have a sleeper hit of a platformer under their belts as well: 2006's Drill Dozer for the Game Boy Advance.
That should be enough pedigree to get any platforming purist excited, and Tembo doesn't take long to assert its, er, weight as a worthy successor.Tembo features quite a few cartoon action movie tropes: waves of bad guys in matching, ugly, purple uniforms; a leading henchman with a wicked laugh; a good-guy military squad scrambling to fight back; and one particular soldier (you know, an elephant) coming out of retirement to get the job done. It fits well with the decidedly '70s or '80s manga-inspired art style—much like the designs in Nintendo's Elite Beat Agents and Osu Tatakae Ouendan games—that emphasizes bold lines, expressive faces, and giddily unnecessary blasts of text in intense fonts.Every stomp when you hit the 'dash' button to run makes the word 'BADA' appear in your dust, resulting in a percussive trail of 'BADA BADA BADA BADA BADA' that somehow never gets old. Same goes for the Batman-style 'Pow's with every strike, and so on. Thankfully, all of these comic effects are pulled off with apparent hand-drawn frames as opposed to Flash-style bending of game images, which means the whole thing looks much crisper in motion than its cheap-o manga inspirations might lead you to believe.We point all of this out because the aesthetic adds a crucial amount of speed and oomph to Tembo's relatively basic formula. Almost all of the game's maneuvers revolve around a 'dash' button.
Tembo the Badass Elephant is developer Game Freak’s throwback, drawing heavy inspiration from 16-bit mascot platformers. “Tembo is an Asian elephant whose best friend is a military general,” developer James Turner told IGN when the game was announced a few months back. It’s all a bunch of nonsense and I want more of it. Jul 23, 2015 Highlights Deals Forum Release dates Zelda: Link's Awakening walkthrough Fortnite Bat Signal locations Best Nintendo Switch Lite accessories Tembo the Badass Elephant review Fifty shades of.
Press it while walking to endlessly run (as opposed to a brief burst) with tusks aimed forward and you will mow down most enemies and barriers. Press it in mid-air (if you're not already dash-jumping) to diagonally dash downward and more quickly clear fiercer foes. Press it while holding up on a joystick to uppercut anything above your head, and press it while holding down in mid-air to do a butt-stomp.That endless ability to run, as opposed to worrying about a stamina meter, is matched with enemies that, for the most part, die simply by being touched, meaning that many of the game's stretches are laid out simply for your elephant to gleefully stomp through. Sometimes, levels will contain lines of enemies for you to jump and diagonal-dash through as well, and the sensation of doing so is decidedly Sonic-like. Other enemies require more particular tactics and positioning to take down, thanks to protective shields or damaging lasers and bullets.bada bada bada bada bada.When a Tembo level hits on all cylinders, the game offers Sonic-like gold. You'll reach a peak speed, then notice a curious detail in the screen's corner, tap your brakes, putter around with jumps and body slams, and find a creatively hidden hostage (every level has ten of them).
Some passages are full of laser-blasting, health-reducing obstacles and baddies, and getting through them unscathed will earn you a figurative badge of honor; we've taken to calling this game 'Tembo The Hard-Ass Elephant' as a result.The game's biggest issue is its adherence to some older-school frustrations that get in the way of a smoother, more modern platforming experience. One of those revolves around those hidden hostages; I noticed more than a few of them after I blew past a checkpoint or a destructible platform, meaning I had to either die or completely restart the level to backtrack and pull off a total rescue.Doing either of those things will cost players a life, and you'll need to preserve all the lives you can for later, tougher levels. Run out of all your lives in a single level and you'll no longer return to mid-level checkpoints but rather to the very beginning, with five new lives in tow. Levels average around twelve minutes a pop at first run-through, so that reset can be controller-throwingly annoying in the worst of cases. Some players will love that throwback to older, life-limited platforming, but if you've become a modern-gaming softie, be warned.Lastly, the game's mid-air, downward-diagonal dash is assigned to the same button as the standard run move. As a result, in some of the game's most frantic scenes, players will almost certainly trigger the mid-air move when they don't intend to—which will send Tembo screaming all the way to insta-death pits with no way to interrupt the fall.
It's stupid, stupid stuff. Considering that the game's rarely used, puzzle-solving water-squirt gets its own button, we wonder why this downward dash couldn't have been bumped to a separate button as well.These frustrations, and the game's surprisingly short length of about three hours—five for completists—will absolutely tilt the meter into 'Skip it' category for some players. Still, I appreciate how shameless Tembo is about what it is. This isn't Tembo The Hand-Holding Elephant, after all. Even at my angriest, I still swallowed the bad stuff because I've been hungry for a Sonic-like game that's both fun and faithful.
The high-speed, creative 2D platforming genre owes everything to Sonic The Hedgehog—in more ways than one. Originally, of course, 1991's bluest mascot succeeded because he kicked so many of his era's slow, plodding Mario-likes in the jimmies. But Sega's creation might also deserve credit for spurring a new generation of game makers into action.
Today, the actual Sonic franchise sucks—gosh, it has sucked for decades at this point—but there are plenty of indie developers filling in his spiky-haired void. Action Henk might be the best recent game to scratch that speedy, 2D-platforming itch, and other significant platformers of the past five years—Super Meat Boy, Risk of Rain, and Mark of the Ninja, to name a few—have drawn obvious inspiration from Sonic's formula of tricky obstacles, hidden tidbits, and a pressing need to finish levels quickly.
Those are all well and good—really good, in fact—but what about a new game that feels precisely like Sonic? After a long time, a lot of awful 3D Sonic games, and the so-so Sonic The Hedgehog 4 reboot, Sega of all companies has come forward with something that might do the trick. Say hello to Tembo, the so-called 'badass' elephant who relies on speed, body slams, and a trunk uppercut to tear through tricky vertical levels full of collectibles. Sounds like a beloved early '90s game, doesn't it?
Tembo The Badass Elephant sure feels like one, with an insane challenge curve—and a few curious design decisions—to match.
Bada bada bada bada bada..
Tembo comes courtesy of the game makers at Game Freak, who are best known for designing every major Pokemon game. They have a sleeper hit of a platformer under their belts as well: 2006's Drill Dozer for the Game Boy Advance. That should be enough pedigree to get any platforming purist excited, and Tembo doesn't take long to assert its, er, weight as a worthy successor.
Tembo features quite a few cartoon action movie tropes: waves of bad guys in matching, ugly, purple uniforms; a leading henchman with a wicked laugh; a good-guy military squad scrambling to fight back; and one particular soldier (you know, an elephant) coming out of retirement to get the job done. It fits well with the decidedly '70s or '80s manga-inspired art style—much like the designs in Nintendo's Elite Beat Agents and Osu Tatakae Ouendan games—that emphasizes bold lines, expressive faces, and giddily unnecessary blasts of text in intense fonts.
Every stomp when you hit the 'dash' button to run makes the word 'BADA' appear in your dust, resulting in a percussive trail of 'BADA BADA BADA BADA BADA' that somehow never gets old. Same goes for the Batman-style 'Pow's with every strike, and so on. Thankfully, all of these comic effects are pulled off with apparent hand-drawn frames as opposed to Flash-style bending of game images, which means the whole thing looks much crisper in motion than its cheap-o manga inspirations might lead you to believe.
We point all of this out because the aesthetic adds a crucial amount of speed and oomph to Tembo's relatively basic formula. Almost all of the game's maneuvers revolve around a 'dash' button. Press it while walking to endlessly run (as opposed to a brief burst) with tusks aimed forward and you will mow down most enemies and barriers. Press it in mid-air (if you're not already dash-jumping) to diagonally dash downward and more quickly clear fiercer foes. Press it while holding up on a joystick to uppercut anything above your head, and press it while holding down in mid-air to do a butt-stomp.
That endless ability to run, as opposed to worrying about a stamina meter, is matched with enemies that, for the most part, die simply by being touched, meaning that many of the game's stretches are laid out simply for your elephant to gleefully stomp through. Sometimes, levels will contain lines of enemies for you to jump and diagonal-dash through as well, and the sensation of doing so is decidedly Sonic-like. Other enemies require more particular tactics and positioning to take down, thanks to protective shields or damaging lasers and bullets.
..bada bada bada bada bada..
When a Tembo level hits on all cylinders, the game offers Sonic-like gold. You'll reach a peak speed, then notice a curious detail in the screen's corner, tap your brakes, putter around with jumps and body slams, and find a creatively hidden hostage (every level has ten of them). Some passages are full of laser-blasting, health-reducing obstacles and baddies, and getting through them unscathed will earn you a figurative badge of honor; we've taken to calling this game 'Tembo The Hard-Ass Elephant' as a result.
The game's biggest issue is its adherence to some older-school frustrations that get in the way of a smoother, more modern platforming experience. One of those revolves around those hidden hostages; I noticed more than a few of them after I blew past a checkpoint or a destructible platform, meaning I had to either die or completely restart the level to backtrack and pull off a total rescue.
Doing either of those things will cost players a life, and you'll need to preserve all the lives you can for later, tougher levels. Clueless 123 movie. Run out of all your lives in a single level and you'll no longer return to mid-level checkpoints but rather to the very beginning, with five new lives in tow. Levels average around twelve minutes a pop at first run-through, so that reset can be controller-throwingly annoying in the worst of cases. Some players will love that throwback to older, life-limited platforming, but if you've become a modern-gaming softie, be warned.
Lastly, the game's mid-air, downward-diagonal dash is assigned to the same button as the standard run move. As a result, in some of the game's most frantic scenes, players will almost certainly trigger the mid-air move when they don't intend to—which will send Tembo screaming all the way to insta-death pits with no way to interrupt the fall. It's stupid, stupid stuff. Considering that the game's rarely used, puzzle-solving water-squirt gets its own button, we wonder why this downward dash couldn't have been bumped to a separate button as well.
These frustrations, and the game's surprisingly short length of about three hours—five for completists—will absolutely tilt the meter into 'Skip it' category for some players. Still, I appreciate how shameless Tembo is about what it is. This isn't Tembo The Hand-Holding Elephant, after all. Even at my angriest, I still swallowed the bad stuff because I've been hungry for a Sonic-like game that's both fun and faithful.
The Good:
- Tembo tears through levels with a solid mix of speed and enemy-steamrolling power
- Plenty of hidden nooks and crannies to pull off an old-school Sonic platforming vibe
- Beautiful, late '70s manga aesthetic matches the game's silly, romping play
The Bad:
- Brutally hard levels force players into some annoying backtracking situations
- This is one short game at about three hours to finish the campaign, tough as it is
The Ugly:
- The downward-diagonal mid-air dash will trigger accidentally way too often, leading to unnecessary deaths
Verdict: Try it if you have found modern platforming games to be too 'soft.'
Listing image by Sega